- EURO TRUCK SIMULATOR 2 MOD FOR PROFILES UPDATE
- EURO TRUCK SIMULATOR 2 MOD FOR PROFILES PATCH
- EURO TRUCK SIMULATOR 2 MOD FOR PROFILES MODS
Note that because of changes in the accuracy of the stored values, some objects might slightly move as result. From that moment the corresponding information inside the vegetation profile is ignored and only the list of models is used. Note that when converting from older map format, the editor will extract that information from vegetation profile and store it inside the map. Most of the information previously stored in vegetation profiles, except for the list of models, is now stored per-item inside map to allow for easy local tweaks. # Allow this trailer be attached only to a single vehicle This attribute supports wildcard '*' - it can be placed at the beginning of any string, at the end of any string or both (beginning and end) to allow partial name matches. It is now possible to specify, to which AI vehicles can each AI trailer be attached - using array attribute allowed_tractor. It works the same way as spawn_trailer_count defined per-vehicle-type Spawned trailer count can be set also per-vehicle by using attribute trailer_count. To allow all trailer models, use attachable_trailer: "" or attachable_trailer: "*" Furthermore, this attribute supports wildcard '*' - it can be placed at the beginning of any string, at the end of any string or both (beginning and end) to allow partial trailer name matches. This allows specifying spawn probability for specific trailer models. NOW - when choosing a trailer model to spawn, the game randomly selects ONE OF THE STRINGS contained in the array and then selects a model which name matches the selected string. To allow better control over AI trailer spawning, the meaning of attribute attachable_trailer has been modified:īEFORE - when choosing a trailer model to spawn, the game randomly selects one, which name matches ANY OF THE STRINGS contained in the array # Set the trailer spawn probability to 75%:Ĭurrently, the default trailer spawn probability for trucks is 90%.
So far, only values 0 and 1 are supported. Before each AI vehicle is spawned, the game randomly selects one of the value from the array. It defines the array of possible trailer counts for gived vehicle type. To specify spawned trailer count per vehicle, use the array attribute spawn_trailer_count. Traffic-related changes AI vehicle type definition Use the replacement dialog (F3, "Prefab node correction") to add new prefab nodes which we added to some ferry prefabs in Scandinavia.Load of the map in old format will bake most of that information into the map file so it is critical that the information is correct before continuing with the conversion. Ensure that the log contains no errors related to vegetation profiles.Running the game with -error_overlay command line parameter will show overlay with number of error and warning messages printed to the log once at least one such message is printed.Note that there is still lot of things which might be wrong which are not checked in this mode. By examining the game log you can determine what the game was trying to do when error appeared. Running the game with -validate command line parameter or executing validate command on the console will run special game mode which will load all defined models, prefabs, vehicles and other objects to detect missing textures and similar errors.
EURO TRUCK SIMULATOR 2 MOD FOR PROFILES UPDATE
This might be useful during update if you want to focus on some bugs first. Running the game with -unlimitedlog command line parameter will disable the standard 1MB limit on size of game log file.
EURO TRUCK SIMULATOR 2 MOD FOR PROFILES PATCH
Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. As always when adding new objects to files which support multi-file approach (e.g.Otherwise you risk crash if we change the model. When modifying original models, always include ALL compoments of the model (pmg+pmd) instead of just those you changed.
The names of the files are generated as SHA1 hash of theirs content so whenever we change the parameters of the material in any way, a different file will be used to store them and the original file might cease to exist if there is no other model utilizing the original parameters.
EURO TRUCK SIMULATOR 2 MOD FOR PROFILES MODS
For this reason it is recommended that you avoid using them in your mods at this time. Some new models utilizing the "fr" suffix or prefix are still work in progress and it is likely that they might change significantly in some next patch.